Shobhit Samaria

Get to know more about my projects here!

Troubleshooting Unity build for Android platform

So after releasing my games Mr. Mustachio and Mr. Mustachio 2 on iOS, it was time to focus on android build as well. Since I was using Unity, it allows for cross platform development and the same project can be build for Android as well. All that you have to do is switch the build platform, set the appropriate keys and passwords, set the android sdk paths and hit the build button. Unity will build the apk for you to distribute! If you have a small project, this should work beautifully. However, chances are that it won’t be as simple as that. A bit complex project is likely to run into a few issues before you get the final build. I ran into a quite a few and spent a few days fixing all the stuff before managing to get the build up and running. It was apparent that quite a few people were facing the same issues on the internet. In order to help out people who could possibly run into the same issues, I am going to list them out with the solutions. (more…)

Happy Holidays! v1.4 release featuring Mr. Mustachio as Santa and other updates!

Wishing everyone Merry Christmas and a very Happy New Year!

 

A Big Thank You for voting Mr. Mustachio into the SlideDB Top 50 Apps of the Year! Hope the game continues to entertain people in the coming year as well.

 

As for the updates on the game, managed to push out the Holiday Update of Mr. Mustachio just in time before the App Store window closed 🙂

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And some love from Apple!

Wow! It has been a pretty decent week so far for the game since its release. The download numbers aren’t sky high but moderate and better than expected considering that right now there is no considerable marketing effort made.

 

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Programmer’s Art : Making of Mr. Mustachio!

[Edit] The game – ‘Mr. Mustachio’, for which this article was written is now available on the App Store. I would really appreciate if you could take some time out to download and try it out! 

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I am a programmer. I am not an artist. Or at least not as good as a professional artist. But there is nothing stopping me from trying. From learning. As a solo developer, I don’t have much of a choice. I have to be the artist myself for my games for I can’t afford to hire a professional one and I am not too sure whether a collaboration/partnership would work out for I am not an established game developer as such.
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